Shaun Mccran

My digital playground

15
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2011

Web Accessibility 101 - Validation and Testing

This article will discuss different ways to Validate and Test your projects for Accessible criteria, including using standard web browsers and screen readers. I'll also list some of the more popular testing tools I've come across.

This is the third in a series of planned articles dealing with Web Accessibility. In this series I will cover what is Accessibility, how to build Accessibility into web projects, how to test and validate for Accessible users and some other factors to keep in mind when dealing with Accessibly minded projects.

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2011

Web Accessibility 101 - Compliance and Standards

This article will discuss UK based Accessibility Compliance and the development standards around ensuring that your project will pass Accessibility testing and validation.

This is the second in a series of planned articles dealing with Web Accessibility. In this series I will cover what is Accessibility, how to build Accessibility into web projects, how to test and validate for Accessible users and a few other factors to keep in mind when dealing with Accessibly minded projects.

[ More ]

09
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2011

Web Accessibility 101 - What is it, and why do it?

In my developer life I've encountered many different clients who have a multitude of requirements for their web projects. One that is occuring more frequently is 'Accessibility'. Over the past year or so I've had to really delve into what this means for a website, and how it affects IT projects.

This is the first of a series of articles relating to Web Accessibility, breaking down how I understand each aspect of it, including things like best practice coding, testing, what your mark-up really tells impaired users and the general theory behind creating Accessible content. I'll also try and point out any tips I've uncovered to try and smooth out the, sometimes rock, path to validating a site as Accessibly compliant.

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08
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2011

Adobe Flash / AIR large memory footprints on Android platforms

The Android market place is growing in popularity all the time, but does its rapid growth bring with it other issues about development best practices, and what sort of considerations should developers take into account when developing for mobile platforms.

This article examines how much memory footprint Adobe software needs to run on the Android platform, and the issue that arises because of it.

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